# zuck.js [![Zuck.JS demo](https://raw.githubusercontent.com/ramon82/assets/master/zuck.js/preview.gif)](https://on.ramon82.com/2k9e7au) ## Add stories EVERYWHERE MWHAHAHAHA. Seriously. This script is a copy of Facebook Stories of ~~a copy of Facebook Messenger Day (RIP)~~ of a copy of WhatsApp status of a copy of Instagram stories of a copy of Snapchat stories. You can read stories from any endpoint (JSON, Firebase, etc.) and the script will do the rest. Live demo: https://on.ramon82.com/2k9e7au React sample: https://on.ramon82.com/2lDP53H [![CDNJS](https://img.shields.io/cdnjs/v/zuck.js.svg?colorA=333333&colorB=D32F2F&style=flat-square&maxAge=3600)](https://cdnjs.com/libraries/zuck.js) [![NPM](https://img.shields.io/npm/v/zuck.js.svg?colorA=333333&colorB=D32F2F&style=flat-square&maxAge=3600)](https://www.npmjs.com/package/zuck.js) ## Features * Vanilla JavaScript * Desktop support (why not?) * Custom CSS themes: [Snapgram](https://rawgit.com/ramon82/zuck.js/master/index.html?skin=Snapgram), [FaceSnap](https://rawgit.com/ramon82/zuck.js/master/index.html?skin=FaceSnap), [Snapssenger](https://rawgit.com/ramon82/zuck.js/master/index.html?skin=Snapssenger) and [VemDeZAP](https://rawgit.com/ramon82/zuck.js/master/index.html?skin=VemDeZAP) * Gestures, Custom events & custom templates * A simple API to manage your "Stories timeline" * 3D cube effect * React support * RTL support ## How to use You can download this git repository or install via ```npm install zuck.js``` Initialize: ```js let stories = new Zuck(`{{element id string or element reference}}`, { skin: 'snapgram', // container class avatars: true, // shows user photo instead of last story item preview list: false, // displays a timeline instead of carousel openEffect: true, // enables effect when opening story cubeEffect: false, // enables the 3d cube effect when sliding story autoFullScreen: false, // enables fullscreen on mobile browsers backButton: true, // adds a back button to close the story viewer backNative: false, // uses window history to enable back button on browsers/android previousTap: true, // use 1/3 of the screen to navigate to previous item when tap the story localStorage: true, // set true to save "seen" position. Element must have a id to save properly. reactive: true, // set true if you use frameworks like React to control the timeline (see react.sample.html) rtl: false, // enable/disable RTL stories: [ // array of stories // see stories structure example ], callbacks: { onOpen (storyId, callback) { callback(); // on open story viewer }, onView (storyId) { // on view story }, onEnd (storyId, callback) { callback(); // on end story }, onClose (storyId, callback) { callback(); // on close story viewer }, onNavigateItem (storyId, nextStoryId, callback) { callback(); // on navigate item of story }, onDataUpdate (currentState, callback) { callback(); // use to update state on your reactive framework } }, template: { // use these functions to render custom templates // see src/zuck.js for more details timelineItem (itemData) { return ``; }, timelineStoryItem (itemData) { return ``; }, viewerItem (storyData, currentStoryItem) { return ``; }, viewerItemPointer (index, currentIndex, item) { return ``; }, viewerItemBody (index, currentIndex, item) { return ``; } }, language: { // if you need to translate :) unmute: 'Touch to unmute', keyboardTip: 'Press space to see next', visitLink: 'Visit link', time: { ago:'ago', hour:'hour', hours:'hours', minute:'minute', minutes:'minutes', fromnow: 'from now', seconds:'seconds', yesterday: 'yesterday', tomorrow: 'tomorrow', days:'days' } } }); ``` Add/update a story (timeline item): ```js stories.update({item object}); ``` Remove a story: ```js stories.remove(storyId); // story id ``` Add/remove a story item: ```js stories.addItem(storyId, {item object}); stories.removeItem(storyId, itemId); ``` ### Stories structure example A JSON example of the stories object: ```js { id: "", // story id photo: "", // story photo (or user photo) name: "", // story name (or user name) link: "", // story link (useless on story generated by script) lastUpdated: "", // last updated date in unix time format seen: false, // set true if user has opened items: [ // array of items // story item example { id: "", // item id type: "", // photo or video length: 3, // photo timeout or video length in seconds - uses 3 seconds timeout for images if not set src: "", // photo or video src preview: "", // optional - item thumbnail to show in the story carousel instead of the story defined image link: "", // a link to click on story linkText: "", // link text time: "", // optional a date to display with the story item. unix timestamp are converted to "time ago" format seen: false // set true if current user was read, [customKey]: "", // custom-value [anotherCustomKey]: "" // another-custom-value } ] } ``` ### Alternate call In your HTML: ```HTML
``` Then in your JS: ```js let stories = new Zuck({{element id string or element reference}}); ``` ### Tips - You can use with autoFullScreen option (disabled by default) to emulate an app on mobile devices. - If you use Ionic or some js that uses ```location.hash```, you should always disable the "backNative" option which can mess your navigation. ## Limitations On mobile browsers, video can't play with audio without a user gesture. So the script tries to play audio only when the user clicks to see the next story. When the story is playing automatically, the video is muted, but an alert is displayed so the user may click to turn the audio on. Stories links opens in a new window too. This behaviour occurs because most websites are blocked on iframe embedding. ## License MIT ## Show your support! Please ⭐️ this repository if this project helped you! Feel free to buy me a coffee: [![ko-fi](https://www.ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/F1F710G8L)